
There is definitely a Carpenter vibe to his character. The events of the film help create the ‘hero’ Leon they know from the games. In this movie he is not at all an action hero - he’s slightly out of his depth, very hungover, and cannot believe the s**t that is going down on his first day. I wanted to move away from the buff action hero that Leon has become in the later games and return to the Leon Kennedy of his very first ‘rookie’ incarnation in the Resident Evil 2 game. Hannah John-Kamen really brought her to life! Leon Kennedy was interesting because in many ways he was my way into the movie as a writer - I sort of saw the story through his eyes. You really feel scared for her when shit goes down. Jill was such a fun character to play around with - a sort of live-wire, small-town girl - she’s kick-ass but not in a superhuman way. Jill and Leon in this movie are equal leads along with Claire and Chris and Wesker. I think previously everything had been all about the Alice character - which was never in the games - and the game characters that did appear like Jill, Leon, Claire, and Chris did so as kind of supporting cameos. They are not just cosplay characters who have the exact hair and costume of the characters. Johannes Roberts: The difference with this film as opposed to the previous movies is that it is an ensemble where each of the main characters carries huge importance to the narrative. Kennedy differ from their versions in the past films? How do these incarnations of characters such as Jill Valentine and Leon S. And that - as a nerd - made me so happy and excited! Capcom saw it for the first time the other day and was so happy and excited. We even have the exact artwork up on the mansion walls. to the point that we actually got blueprints from them on the designs of the Spencer Mansion and Raccoon police station in order to recreate them as perfectly as we could. We worked hand-in-hand with Capcom on this movie. I think fans of the game felt the same - they wanted to see the iconic characters and locations and feel that the movie was more in line with the Resident Evil game world so that’s really why we chose to go in that direction. I wanted scares and atmosphere rather than full-on action. I wanted to go back to the horror of it all. It wasn’t really Resident Evil as I knew it - the previous movies never captured the game and the feelings I got when playing the game (that’s not a criticism I think it just went in a different direction).


And Milla just created such an iconic character.

Johannes Roberts: I actually love the first movie so much. IGN: Resident Evil is one of the most commercially successful video game movie franchises ever.
